import { Card } from '../../../interfaces'
import Set from '../Skyridge'

const card: Card = {
	name: {
		en: "Houndoom",
	},
	illustrator: "Kimiya Masago",
	rarity: "Rare",
	category: "Pokemon",

	set: Set,
	dexId: [
		229,
	],
	hp: 70,
	types: [
		"Darkness",
	],
	evolveFrom: {
		en: "Houndour",
	},
	stage: "Stage1",


	attacks: [
		{
			cost: [
				"Colorless",
				"Colorless",
			],
			name: {
				en: "Ambush",
			},
			effect: {
				en: "Flip a coin. If heads, this attack does 10 damage plus 20 more damage.",
			},
			damage: 10,

		},
		{
			cost: [
				"Darkness",
				"Colorless",
				"Colorless",
			],
			name: {
				en: "Lonely Fang",
			},
			effect: {
				en: "This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokémon minus the number of your Benched Pokémon. (For example, if your opponent has 3 Benched Pokémon and you have 1, this attack will do 30 damage plus 40 more damage.",
			},
			damage: 30,

		},
	],
	weaknesses: [
		{
			type: "Fighting",
			value: "×2"
		},
	],
	resistances: [
		{
			type: "Psychic",
			value: "-30"
		},
	],




}

export default card
