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95
cards/base/base1/1.ts
Normal file
95
cards/base/base1/1.ts
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@ -0,0 +1,95 @@
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import Card from '../../../interfaces/Card'
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import Type from '../../../interfaces/Type'
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import Tag from '../../../interfaces/Tag'
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import Rarity from '../../../interfaces/Rarity'
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import AbilityType from '../../../interfaces/AbilityType'
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import Category from '../../../interfaces/Category'
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const card: Card = {
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// ids
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id: "base1-1",
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localId: 1,
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// Card informations
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name: {
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en: "Alakazam",
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},
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hp: 80,
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type: [
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Type.PSYCHIC,
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],
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dexId: 65,
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/base/base1/1/low.png",
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},
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high: {
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en: "https://assets.tcgdex.net/en/base/base1/1/high.png",
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},
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},
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evolveFrom: {
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en: "Kadabra",
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},
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tags: [
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Tag.STAGE2,
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],
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illustrator: {
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id: 5,
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name: "Ken Sugimori"
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},
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abilities: [{
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id: 262,
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type: AbilityType.POKEPOWER,
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name: {
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en: "Damage Swap",
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},
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text: {
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en: "As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.",
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}
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}],
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attacks: [{
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cost: [
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Type.PSYCHIC,
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Type.PSYCHIC,
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Type.PSYCHIC
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],
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name: {
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en: "Confuse Ray",
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},
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text: {
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en: "Flip a coin. If heads, defender is now Confused.",
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},
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damage: 30
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}],
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weaknesses: [{
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type: Type.PSYCHIC,
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value: "×2"
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}],
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rarity: Rarity.Rare,
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category: Category.POKEMON,
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set: {
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name: "Base",
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code: "base1"
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}
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}
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export default card
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