mirror of
https://github.com/tcgdex/cards-database.git
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95
cards/base/base1/2.ts
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95
cards/base/base1/2.ts
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import Card from '../../../interfaces/Card'
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import Type from '../../../interfaces/Type'
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import Tag from '../../../interfaces/Tag'
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import Rarity from '../../../interfaces/Rarity'
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import AbilityType from '../../../interfaces/AbilityType'
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import Category from '../../../interfaces/Category'
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const card: Card = {
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// ids
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id: "base1-2",
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localId: 2,
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// Card informations
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name: {
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en: "Blastoise",
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},
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hp: 100,
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type: [
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Type.WATER,
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],
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dexId: 9,
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/base/base1/2/low.png",
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},
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high: {
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en: "https://assets.tcgdex.net/en/base/base1/2/high.png",
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},
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},
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evolveFrom: {
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en: "Wartortle",
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},
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tags: [
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Tag.STAGE2,
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],
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illustrator: {
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id: 5,
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name: "Ken Sugimori"
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},
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abilities: [{
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id: 1035,
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type: AbilityType.POKEPOWER,
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name: {
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en: "Rain Dance",
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},
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text: {
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en: "As often as you like during your turn (before your attack), you may attach 1 Water Energy Card to 1 of your Water Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.",
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}
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}],
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attacks: [{
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cost: [
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Type.WATER,
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Type.WATER,
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Type.WATER
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],
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name: {
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en: "Hydro Pump",
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},
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text: {
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en: "Does 40 damage plus 10 more damage for each attached to Blastoise but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.",
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},
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damage: 40
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}],
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weaknesses: [{
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type: Type.LIGHTNING,
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value: "×2"
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}],
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rarity: Rarity.Rare,
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category: Category.POKEMON,
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set: {
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name: "Base",
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code: "base1"
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}
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}
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export default card
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