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fix: Pocket card data fixes (#659)
Co-authored-by: Khaleeq Ahmad <1710642+khaleeqahmad@users.noreply.github.com>
This commit is contained in:
@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "If exposed to moonlight, it starts to move.<br />It roams far and wide at night to scatter its seeds."
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en: "If exposed to moonlight, it starts to move. It roams far and wide at night to scatter its seeds."
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},
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stage: "Basic",
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@ -41,4 +41,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "Its pistils exude an incredibly foul odor.<br />The horrid stench can cause fainting at a distance<br />of 1.25 miles."
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en: "Its pistils exude an incredibly foul odor. The horrid stench can cause fainting at a distance of 1.25 miles."
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},
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stage: "Stage1",
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@ -41,4 +41,4 @@ const card: Card = {
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retreat: 2
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "Plentiful in the tropics. When it dances, its petals<br />rub together and make a pleasant ringing sound."
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en: "Plentiful in the tropics. When it dances, its petals rub together and make a pleasant ringing sound."
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},
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stage: "Stage2",
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@ -41,4 +41,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "Hidden beneath a tangle of vines that grows<br />nonstop even if the vines are torn off, this<br />Pokémon's true appearance remains a mystery."
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en: "Hidden beneath a tangle of vines that grows nonstop even if the vines are torn off, this Pokémon's true appearance remains a mystery."
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},
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stage: "Basic",
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@ -37,4 +37,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "Tangrowth has two arms that it can extend as it<br />pleases. Recent research has shown that these<br />arms are, in fact, bundles of vines."
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en: "Tangrowth has two arms that it can extend as it pleases. Recent research has shown that these arms are, in fact, bundles of vines."
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},
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stage: "Stage1",
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@ -45,4 +45,4 @@ const card: Card = {
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retreat: 3
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "Its eyes can see 360 degrees without moving its<br />head. It won't miss prey—even those behind it."
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en: "Its eyes can see 360 degrees without moving its head. It won't miss prey—even those behind it."
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},
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stage: "Basic",
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@ -37,4 +37,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "Its flowers give off a relaxing fragrance.<br />The stronger its aroma, the healthier<br />the Roselia is."
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en: "Its flowers give off a relaxing fragrance. The stronger its aroma, the healthier the Roselia is."
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},
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stage: "Basic",
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@ -37,4 +37,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "After captivating opponents with its sweet scent,<br />it lashes them with its thorny whips."
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en: "After captivating opponents with its sweet scent, it lashes them with its thorny whips."
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},
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stage: "Stage1",
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@ -45,4 +45,4 @@ const card: Card = {
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retreat: 2
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "It uses its whole body to photosynthesize when<br />exposed to sunlight. Its shell is made from<br />hardened soil."
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en: "It uses its whole body to photosynthesize when exposed to sunlight. Its shell is made from hardened soil."
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},
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stage: "Basic",
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@ -37,4 +37,4 @@ const card: Card = {
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retreat: 2
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "It lives along water in forests. In the daytime,<br />it leaves the forest to sunbathe its treed shell."
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en: "It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell."
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},
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stage: "Stage1",
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@ -41,4 +41,4 @@ const card: Card = {
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retreat: 3
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "Ancient people imagined that beneath the<br />ground dwelt a gigantic Torterra."
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en: "Ancient people imagined that beneath the ground dwelt a gigantic Torterra."
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},
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stage: "Stage2",
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@ -45,4 +45,4 @@ const card: Card = {
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retreat: 4
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "Its legs are short. Whenever it stumbles, its stiff<br />antennae clack with a xylophone-like sound."
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en: "Its legs are short. Whenever it stumbles, its stiff antennae clack with a xylophone-like sound."
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},
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stage: "Basic",
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@ -37,4 +37,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "By allowing its cry to resonate in the hollow of its<br />belly, it produces a captivating sound."
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en: "By allowing its cry to resonate in the hollow of its belly, it produces a captivating sound."
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},
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stage: "Stage1",
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@ -45,4 +45,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "To shelter itself from cold, wintry winds, it covers<br />itself with a cloak made of twigs and leaves."
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en: "To shelter itself from cold, wintry winds, it covers itself with a cloak made of twigs and leaves."
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},
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stage: "Basic",
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@ -37,4 +37,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "Its appearance changes depending on where it<br />evolved. The materials on hand become a part of<br />its body."
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en: "Its appearance changes depending on where it evolved. The materials on hand become a part of its body."
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},
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stage: "Stage1",
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@ -29,7 +29,7 @@ const card: Card = {
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en: "Leaf Cutter"
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},
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damage: 60,
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damage: "60+",
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cost: ["Grass", "Colorless", "Colorless"],
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effect: {
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@ -45,4 +45,4 @@ const card: Card = {
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retreat: 2
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "At night, Combee sleep in a group of about a<br />hundred, packed closely together in a lump."
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en: "At night, Combee sleep in a group of about a hundred, packed closely together in a lump."
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},
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stage: "Basic",
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@ -40,4 +40,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "It houses its colony in cells in its body and<br />releases various pheromones to make those<br />grubs do its bidding."
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en: "It houses its colony in cells in its body and releases various pheromones to make those grubs do its bidding."
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},
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stage: "Stage1",
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@ -41,4 +41,4 @@ const card: Card = {
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retreat: 2
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "It attracts prey with its sweet-smelling saliva, then<br />chomps down. It takes a whole day to eat prey."
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en: "It attracts prey with its sweet-smelling saliva, then chomps down. It takes a whole day to eat prey."
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},
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stage: "Basic",
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@ -25,7 +25,7 @@ const card: Card = {
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en: "Flog"
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},
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damage: 40,
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damage: "40+",
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cost: ["Grass", "Grass", "Colorless"],
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effect: {
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@ -41,4 +41,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "When you see Leafeon asleep in a patch of<br />sunshine, you'll know it is using photosynthesis<br />to produce clean air."
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en: "When you see Leafeon asleep in a patch of sunshine, you'll know it is using photosynthesis to produce clean air."
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},
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stage: "Stage1",
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@ -45,4 +45,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "The lawn mower is one of the household<br />appliances that led to the development of<br />the Rotom Dex."
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en: "The lawn mower is one of the household appliances that led to the development of the Rotom Dex."
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},
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stage: "Basic",
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@ -41,4 +41,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Grass"],
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description: {
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en: "It can dissolve toxins in the air to instantly<br />transform ruined land into a lush field of flowers."
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en: "It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers."
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},
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stage: "Basic",
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@ -49,4 +49,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Fire"],
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description: {
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en: "Magmar dispatches its prey with fire. But it<br />regrets this habit once it realizes that it has<br />burned its intended prey to a charred crisp."
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en: "Magmar dispatches its prey with fire. But it regrets this habit once it realizes that it has burned its intended prey to a charred crisp."
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},
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stage: "Basic",
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@ -40,4 +40,4 @@ const card: Card = {
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retreat: 2
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}
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export default card
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export default card
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@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "When Magmortar inhales deeply, the fire burning<br />in its belly intensifies, rising in temperature to<br />over 3,600 degrees Fahrenheit."
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en: "When Magmortar inhales deeply, the fire burning in its belly intensifies, rising in temperature to over 3,600 degrees Fahrenheit."
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},
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stage: "Stage1",
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@ -45,4 +45,4 @@ const card: Card = {
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retreat: 3
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}
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export default card
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export default card
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@ -15,7 +15,7 @@ const card: Card = {
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types: ["Fire"],
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description: {
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en: "A common sight in volcanic areas, it slowly slithers<br />around in a constant search for warm places."
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en: "A common sight in volcanic areas, it slowly slithers around in a constant search for warm places."
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},
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stage: "Basic",
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@ -37,4 +37,4 @@ const card: Card = {
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retreat: 2
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}
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export default card
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export default card
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|
@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "Its brittle shell occasionally spouts intense flames<br />that circulate throughout its body."
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en: "Its brittle shell occasionally spouts intense flames that circulate throughout its body."
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},
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stage: "Stage1",
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@ -45,4 +45,4 @@ const card: Card = {
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retreat: 3
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}
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export default card
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export default card
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|
@ -15,7 +15,7 @@ const card: Card = {
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types: ["Fire"],
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description: {
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en: "Its fiery rear end is fueled by gas made in its belly.<br />Even rain can't extinguish the fire."
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en: "Its fiery rear end is fueled by gas made in its belly. Even rain can't extinguish the fire."
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},
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stage: "Basic",
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@ -37,4 +37,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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|
@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "It skillfully controls the intensity of the fire on its<br />tail to keep its foes at an ideal distance."
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en: "It skillfully controls the intensity of the fire on its tail to keep its foes at an ideal distance."
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},
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stage: "Stage1",
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@ -41,4 +41,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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|
@ -15,7 +15,7 @@ const card: Card = {
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types: ["Fire"],
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description: {
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en: "If the convection microwave oven is not working<br />properly, then the Rotom inhabiting it will<br />become lethargic."
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en: "If the convection microwave oven is not working properly, then the Rotom inhabiting it will become lethargic."
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},
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stage: "Basic",
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@ -25,7 +25,7 @@ const card: Card = {
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en: "Heat Breath"
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},
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damage: 30,
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damage: "30+",
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cost: ["Fire", "Colorless"],
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effect: {
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@ -41,4 +41,4 @@ const card: Card = {
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retreat: 1
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}
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export default card
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export default card
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|
@ -15,7 +15,7 @@ const card: Card = {
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types: ["Water"],
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description: {
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en: "It rubs its snout on the ground to find and dig up<br />food. It sometimes discovers hot springs."
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en: "It rubs its snout on the ground to find and dig up food. It sometimes discovers hot springs."
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},
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stage: "Basic",
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@ -37,4 +37,4 @@ const card: Card = {
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||||
retreat: 2
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}
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export default card
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export default card
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|
@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "If it charges at an enemy, the hairs on its back<br />stand up straight. It is very sensitive to sound."
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en: "If it charges at an enemy, the hairs on its back stand up straight. It is very sensitive to sound."
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},
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stage: "Stage1",
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@ -53,4 +53,4 @@ const card: Card = {
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retreat: 3
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}
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export default card
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export default card
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|
@ -19,7 +19,7 @@ const card: Card = {
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},
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description: {
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en: "This Pokémon can be spotted in wall paintings<br />from as far back as 10,000 years ago. For a<br />while, it was thought to have gone extinct."
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en: "This Pokémon can be spotted in wall paintings from as far back as 10,000 years ago. For a while, it was thought to have gone extinct."
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},
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stage: "Stage2",
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@ -53,4 +53,4 @@ const card: Card = {
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||||
retreat: 4
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||||
}
|
||||
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||||
export default card
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||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
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types: ["Water"],
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||||
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description: {
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||||
en: "With cold air that can reach temperatures as low<br />as −328 degrees Fahrenheit, Regice instantly<br />freezes any creature that approaches it."
|
||||
en: "With cold air that can reach temperatures as low as −328 degrees Fahrenheit, Regice instantly freezes any creature that approaches it."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -49,4 +49,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Water"],
|
||||
|
||||
description: {
|
||||
en: "It doesn't like to be taken care of. It's difficult to<br />bond with since it won't listen to its Trainer."
|
||||
en: "It doesn't like to be taken care of. It's difficult to bond with since it won't listen to its Trainer."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -40,4 +40,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It lives alone, away from others. Apparently, every<br />one of them believes it is the most important."
|
||||
en: "It lives alone, away from others. Apparently, every one of them believes it is the most important."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It swims as fast as a jet boat. The edges of its<br />wings are sharp and can slice apart drifting ice."
|
||||
en: "It swims as fast as a jet boat. The edges of its wings are sharp and can slice apart drifting ice."
|
||||
},
|
||||
|
||||
stage: "Stage2",
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Water"],
|
||||
|
||||
description: {
|
||||
en: "It spins its two tails like a screw to propel itself<br />through water. The tails also slice clinging<br />seaweed."
|
||||
en: "It spins its two tails like a screw to propel itself through water. The tails also slice clinging seaweed."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "With its flotation sac inflated, it can carry people<br />on its back. It deflates the sac before it dives."
|
||||
en: "With its flotation sac inflated, it can carry people on its back. It deflates the sac before it dives."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -29,7 +29,7 @@ const card: Card = {
|
||||
en: "Jet Screw"
|
||||
},
|
||||
|
||||
damage: 30,
|
||||
damage: "30+",
|
||||
cost: ["Water"],
|
||||
|
||||
effect: {
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Water"],
|
||||
|
||||
description: {
|
||||
en: "It used to have a shell on its back long ago.<br />This species is closely related to Pokémon<br />like Shellder."
|
||||
en: "It used to have a shell on its back long ago. This species is closely related to Pokémon like Shellder."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "They normally inhabit rocky seashores, but in<br />times of continuous rain, they can sometimes be<br />found in the mountains, far from the sea."
|
||||
en: "They normally inhabit rocky seashores, but in times of continuous rain, they can sometimes be found in the mountains, far from the sea."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 3
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Water"],
|
||||
|
||||
description: {
|
||||
en: "The line running down its side can store sunlight.<br />It shines vividly at night."
|
||||
en: "The line running down its side can store sunlight. It shines vividly at night."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "With its shining light, it lures its prey close.<br />However, the light also happens to attract<br />ferocious fish Pokémon—its natural predators."
|
||||
en: "With its shining light, it lures its prey close. However, the light also happens to attract ferocious fish Pokémon—its natural predators."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Water"],
|
||||
|
||||
description: {
|
||||
en: "During cold seasons, it migrates to the<br />mountain's lower reaches. It returns to the<br />snow-covered summit in the spring."
|
||||
en: "During cold seasons, it migrates to the mountain's lower reaches. It returns to the snow-covered summit in the spring."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -25,7 +25,7 @@ const card: Card = {
|
||||
en: "Ice Shard"
|
||||
},
|
||||
|
||||
damage: 10,
|
||||
damage: "10+",
|
||||
cost: ["Water"],
|
||||
|
||||
effect: {
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It lives a quiet life on mountains that are<br />perpetually covered in snow. It hides itself<br />by whipping up blizzards."
|
||||
en: "It lives a quiet life on mountains that are perpetually covered in snow. It hides itself by whipping up blizzards."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 4
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It can control its body temperature at will.<br />This enables it to freeze the moisture in the<br />atmosphere, creating flurries of diamond dust."
|
||||
en: "It can control its body temperature at will. This enables it to freeze the moisture in the atmosphere, creating flurries of diamond dust."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Water"],
|
||||
|
||||
description: {
|
||||
en: "This Rotom has entered a washing machine.<br />It nods with satisfaction after it floods the<br />surrounding area."
|
||||
en: "This Rotom has entered a washing machine. It nods with satisfaction after it floods the surrounding area."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Water"],
|
||||
|
||||
description: {
|
||||
en: "This Rotom has entered a refrigerator. It leaps<br />around gleefully after it uses cold air to freeze<br />the area around it."
|
||||
en: "This Rotom has entered a refrigerator. It leaps around gleefully after it uses cold air to freeze the area around it."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Water"],
|
||||
|
||||
description: {
|
||||
en: "It is born with a wondrous power that lets it bond<br />with any kind of Pokémon."
|
||||
en: "It is born with a wondrous power that lets it bond with any kind of Pokémon."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -40,4 +40,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Lightning"],
|
||||
|
||||
description: {
|
||||
en: "The electromagnetic waves emitted by the units<br />at the sides of its head expel antigravity, which<br />allows it to float."
|
||||
en: "The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "Three Magnemite are linked by a strong magnetic<br />force. Earaches will occur if you get too close."
|
||||
en: "Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "As it zooms through the sky, this Pokémon seems<br />to be receiving signals of unknown origin while<br />transmitting signals of unknown purpose."
|
||||
en: "As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin while transmitting signals of unknown purpose."
|
||||
},
|
||||
|
||||
stage: "Stage2",
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Lightning"],
|
||||
|
||||
description: {
|
||||
en: "It rolls to move. If the ground is uneven, a sudden<br />jolt from hitting a bump can cause it to explode."
|
||||
en: "It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "The more energy it charges up, the faster<br />it gets. But this also makes it more likely<br />to explode."
|
||||
en: "The more energy it charges up, the faster it gets. But this also makes it more likely to explode."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Lightning"],
|
||||
|
||||
description: {
|
||||
en: "Many power plants keep Ground-type Pokémon<br />around as a defense against Electabuzz that<br />come seeking electricity."
|
||||
en: "Many power plants keep Ground-type Pokémon around as a defense against Electabuzz that come seeking electricity."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -40,4 +40,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "The amount of electrical energy this Pokémon<br />produces is proportional to the rate of its pulse.<br />The voltage jumps while Electivire is battling."
|
||||
en: "The amount of electrical energy this Pokémon produces is proportional to the rate of its pulse. The voltage jumps while Electivire is battling."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -29,7 +29,7 @@ const card: Card = {
|
||||
en: "Exciting Voltage"
|
||||
},
|
||||
|
||||
damage: 40,
|
||||
damage: "40+",
|
||||
cost: ["Lightning", "Lightning"],
|
||||
|
||||
effect: {
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 3
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Lightning"],
|
||||
|
||||
description: {
|
||||
en: "The extension and contraction of its muscles<br />generates electricity. It glows when in trouble."
|
||||
en: "The extension and contraction of its muscles generates electricity. It glows when in trouble."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -40,4 +40,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "Strong electricity courses through the tips of<br />its sharp claws. A light scratch causes fainting<br />in foes."
|
||||
en: "Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It can see clearly through walls to track down its<br />prey and seek its lost young."
|
||||
en: "It can see clearly through walls to track down its prey and seek its lost young."
|
||||
},
|
||||
|
||||
stage: "Stage2",
|
||||
@ -44,4 +44,4 @@ const card: Card = {
|
||||
retreat: 0
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -21,7 +21,7 @@ const card: Card = {
|
||||
en: "Sparking Gadget"
|
||||
},
|
||||
|
||||
damage: 40,
|
||||
damage: "40+",
|
||||
cost: ["Lightning", "Lightning"],
|
||||
|
||||
effect: {
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Lightning"],
|
||||
|
||||
description: {
|
||||
en: "Its electricity-like body can enter some kinds<br />of machines and take control in order to make<br />mischief."
|
||||
en: "Its electricity-like body can enter some kinds of machines and take control in order to make mischief."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -25,7 +25,7 @@ const card: Card = {
|
||||
en: "Assault Laser"
|
||||
},
|
||||
|
||||
damage: 20,
|
||||
damage: "20+",
|
||||
cost: ["Colorless"],
|
||||
|
||||
effect: {
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Psychic"],
|
||||
|
||||
description: {
|
||||
en: "The shell seems to be filled with joy. It is said<br />that it will share good luck when treated kindly."
|
||||
en: "The shell seems to be filled with joy. It is said that it will share good luck when treated kindly."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "They say that it will appear before kindhearted,<br />caring people and shower them with happiness."
|
||||
en: "They say that it will appear before kindhearted, caring people and shower them with happiness."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "These Pokémon are never seen anywhere near<br />conflict or turmoil. In recent times, they've hardly<br />been seen at all."
|
||||
en: "These Pokémon are never seen anywhere near conflict or turmoil. In recent times, they've hardly been seen at all."
|
||||
},
|
||||
|
||||
stage: "Stage2",
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Psychic"],
|
||||
|
||||
description: {
|
||||
en: "This Pokémon startles people in the middle of<br />the night. It gathers fear as its energy."
|
||||
en: "This Pokémon startles people in the middle of the night. It gathers fear as its energy."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Psychic"],
|
||||
|
||||
description: {
|
||||
en: "The horns on its head provide a strong power<br />that enables it to sense people's emotions."
|
||||
en: "The horns on its head provide a strong power that enables it to sense people's emotions."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -40,4 +40,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It has a psychic power that enables it to distort<br />the space around it and see into the future."
|
||||
en: "It has a psychic power that enables it to distort the space around it and see into the future."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Psychic"],
|
||||
|
||||
description: {
|
||||
en: "If it finds bad children who won't listen to their<br />parents, it will spirit them away—or so it's said."
|
||||
en: "If it finds bad children who won't listen to their parents, it will spirit them away—or so it's said."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It seeks drifting will-o'-the-wisps and sucks them<br />into its empty body. What happens inside is<br />a mystery."
|
||||
en: "It seeks drifting will-o'-the-wisps and sucks them into its empty body. What happens inside is a mystery."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "At the bidding of transmissions from the spirit<br />world, it steals people and Pokémon away.<br />No one knows whether it has a will of its own."
|
||||
en: "At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own."
|
||||
},
|
||||
|
||||
stage: "Stage2",
|
||||
@ -53,4 +53,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Psychic"],
|
||||
|
||||
description: {
|
||||
en: "It is whispered that any child who mistakes<br />Drifloon for a balloon and holds on to it could<br />wind up missing."
|
||||
en: "It is whispered that any child who mistakes Drifloon for a balloon and holds on to it could wind up missing."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "Some say this Pokémon is a collection of souls<br />burdened with regrets, silently drifting through<br />the dusk."
|
||||
en: "Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Psychic"],
|
||||
|
||||
description: {
|
||||
en: "Known as \"The Being of Knowledge.\" It is said<br />that it can wipe out the memory of those who see<br />its eyes."
|
||||
en: "Known as \"The Being of Knowledge.\" It is said that it can wipe out the memory of those who see its eyes."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Psychic"],
|
||||
|
||||
description: {
|
||||
en: "Known as \"The Being of Emotion.\" It taught<br />humans the nobility of sorrow, pain, and joy."
|
||||
en: "Known as \"The Being of Emotion.\" It taught humans the nobility of sorrow, pain, and joy."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Psychic"],
|
||||
|
||||
description: {
|
||||
en: "Known as \"The Being of Willpower.\" It sleeps at the<br />bottom of a lake to keep the world in balance."
|
||||
en: "Known as \"The Being of Willpower.\" It sleeps at the bottom of a lake to keep the world in balance."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -40,4 +40,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Psychic"],
|
||||
|
||||
description: {
|
||||
en: "This Pokémon is said to live in a world on the<br />reverse side of ours, where common knowledge is<br />distorted and strange."
|
||||
en: "This Pokémon is said to live in a world on the reverse side of ours, where common knowledge is distorted and strange."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -49,4 +49,4 @@ const card: Card = {
|
||||
retreat: 3
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Psychic"],
|
||||
|
||||
description: {
|
||||
en: "Shiny particles are released from its wings like a<br />veil. It is said to represent the crescent moon."
|
||||
en: "Shiny particles are released from its wings like a veil. It is said to represent the crescent moon."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Fighting"],
|
||||
|
||||
description: {
|
||||
en: "Strong, but not too bright, this Pokémon can<br />shatter even a skyscraper with its charging tackles."
|
||||
en: "Strong, but not too bright, this Pokémon can shatter even a skyscraper with its charging tackles."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 3
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It begins walking on its hind legs after evolution.<br />It can punch holes through boulders with its horn."
|
||||
en: "It begins walking on its hind legs after evolution. It can punch holes through boulders with its horn."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 3
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It can load up to three projectiles per arm into<br />the holes in its hands. What launches out of those<br />holes could be either rocks or Roggenrola."
|
||||
en: "It can load up to three projectiles per arm into the holes in its hands. What launches out of those holes could be either rocks or Roggenrola."
|
||||
},
|
||||
|
||||
stage: "Stage2",
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 4
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Fighting"],
|
||||
|
||||
description: {
|
||||
en: "It usually clings to cliffs. When it spots its prey,<br />it spreads its wings and glides down to attack."
|
||||
en: "It usually clings to cliffs. When it spots its prey, it spreads its wings and glides down to attack."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It observes prey while hanging inverted from<br />branches. When the chance presents itself,<br />it swoops!"
|
||||
en: "It observes prey while hanging inverted from branches. When the chance presents itself, it swoops!"
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -29,7 +29,7 @@ const card: Card = {
|
||||
en: "Acrobatics"
|
||||
},
|
||||
|
||||
damage: 20,
|
||||
damage: "20+",
|
||||
cost: ["Fighting"],
|
||||
|
||||
effect: {
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Fighting"],
|
||||
|
||||
description: {
|
||||
en: "It launches kicks while spinning. If it spins at high<br />speed, it may bore its way into the ground."
|
||||
en: "It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Fighting"],
|
||||
|
||||
description: {
|
||||
en: "It moves less than an inch a year, but when<br />it's in a jam, it will spin and drill down into the<br />ground in a split second."
|
||||
en: "It moves less than an inch a year, but when it's in a jam, it will spin and drill down into the ground in a split second."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Fighting"],
|
||||
|
||||
description: {
|
||||
en: "Every bit of Regirock's body is made of stone.<br />As parts of its body erode, this Pokémon sticks<br />rocks to itself to repair what's been lost."
|
||||
en: "Every bit of Regirock's body is made of stone. As parts of its body erode, this Pokémon sticks rocks to itself to repair what's been lost."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -49,4 +49,4 @@ const card: Card = {
|
||||
retreat: 3
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "A primeval Pokémon, it possesses a hard and<br />sturdy skull, lacking any intelligence within."
|
||||
en: "A primeval Pokémon, it possesses a hard and sturdy skull, lacking any intelligence within."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "In ancient times, people would dig up fossils of<br />this Pokémon and use its skull, which is harder<br />than steel, to make helmets."
|
||||
en: "In ancient times, people would dig up fossils of this Pokémon and use its skull, which is harder than steel, to make helmets."
|
||||
},
|
||||
|
||||
stage: "Stage2",
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "Its appearance changes depending on where it<br />evolved. The materials on hand become a part of<br />its body."
|
||||
en: "Its appearance changes depending on where it evolved. The materials on hand become a part of its body."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Fighting"],
|
||||
|
||||
description: {
|
||||
en: "They communicate with one another using their<br />auras. They are able to run all through the night."
|
||||
en: "They communicate with one another using their auras. They are able to run all through the night."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It's said that no foe can remain invisible to<br />Lucario, since it can detect auras—even those<br />of foes it could not otherwise see."
|
||||
en: "It's said that no foe can remain invisible to Lucario, since it can detect auras—even those of foes it could not otherwise see."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -53,4 +53,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Fighting"],
|
||||
|
||||
description: {
|
||||
en: "It shuts its nostrils tight, then travels through sand<br />as if walking. They form colonies of around 10."
|
||||
en: "It shuts its nostrils tight, then travels through sand as if walking. They form colonies of around 10."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 3
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It is surprisingly quick to anger. It holds its mouth<br />agape as a display of its strength."
|
||||
en: "It is surprisingly quick to anger. It holds its mouth agape as a display of its strength."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 4
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -26,7 +26,7 @@ const card: Card = {
|
||||
en: "Energized Blade"
|
||||
},
|
||||
|
||||
damage: 70,
|
||||
damage: "70+",
|
||||
cost: ["Fighting", "Fighting"],
|
||||
|
||||
effect: {
|
||||
@ -42,4 +42,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Darkness"],
|
||||
|
||||
description: {
|
||||
en: "Feared and loathed by many, it is believed to<br />bring misfortune to all those who see it at night."
|
||||
en: "Feared and loathed by many, it is believed to bring misfortune to all those who see it at night."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It is merciless by nature. It is said that it never<br />forgives the mistakes of its Murkrow followers."
|
||||
en: "It is merciless by nature. It is said that it never forgives the mistakes of its Murkrow followers."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -44,4 +44,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Darkness"],
|
||||
|
||||
description: {
|
||||
en: "This cunning Pokémon hides under the cover of<br />darkness, waiting to attack its prey."
|
||||
en: "This cunning Pokémon hides under the cover of darkness, waiting to attack its prey."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -25,7 +25,7 @@ const card: Card = {
|
||||
en: "Double Scratch"
|
||||
},
|
||||
|
||||
damage: 20,
|
||||
damage: "20×",
|
||||
cost: ["Darkness"],
|
||||
|
||||
effect: {
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -26,7 +26,7 @@ const card: Card = {
|
||||
en: "Scratching Nails"
|
||||
},
|
||||
|
||||
damage: 30,
|
||||
damage: "30+",
|
||||
cost: ["Darkness"],
|
||||
|
||||
effect: {
|
||||
@ -42,4 +42,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Darkness"],
|
||||
|
||||
description: {
|
||||
en: "A Pokémon with a persistent nature, it chases its<br />chosen prey until the prey becomes exhausted."
|
||||
en: "A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It will always obey the commands of a skilled<br />Trainer. Its behavior arises from its living in packs<br />in ancient times."
|
||||
en: "It will always obey the commands of a skilled Trainer. Its behavior arises from its living in packs in ancient times."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -41,4 +41,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Darkness"],
|
||||
|
||||
description: {
|
||||
en: "It sprays a foul fluid from its rear. Its stench<br />spreads over a mile radius, driving Pokémon<br />away."
|
||||
en: "It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -37,4 +37,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -19,7 +19,7 @@ const card: Card = {
|
||||
},
|
||||
|
||||
description: {
|
||||
en: "It attacks by spraying a horribly smelly fluid from<br />the tip of its tail. Attacks from above confound it."
|
||||
en: "It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it."
|
||||
},
|
||||
|
||||
stage: "Stage1",
|
||||
@ -45,4 +45,4 @@ const card: Card = {
|
||||
retreat: 2
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
@ -15,7 +15,7 @@ const card: Card = {
|
||||
types: ["Darkness"],
|
||||
|
||||
description: {
|
||||
en: "Its constant mischief and misdeeds resulted<br />in it being bound to an Odd Keystone by a<br />mysterious spell."
|
||||
en: "Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell."
|
||||
},
|
||||
|
||||
stage: "Basic",
|
||||
@ -40,4 +40,4 @@ const card: Card = {
|
||||
retreat: 1
|
||||
}
|
||||
|
||||
export default card
|
||||
export default card
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user