import { Card } from '../../../interfaces' import Set from '../Base Set' const card: Card = { name: { en: "Raichu", fr: "Raichu", de: "Raichu" }, illustrator: "Ken Sugimori", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 26, ], hp: 80, types: [ "Lightning", ], evolveFrom: { en: "Pikachu", }, stage: "Stage1", attacks: [ { cost: [ "Lightning", "Colorless", "Colorless", ], name: { en: "Agility", fr: "Hâte", de: "Agilität" }, effect: { en: "Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.", fr: "Lancez une pièce. Si c'est face, pendant le prochain tour de votre adversaire, prévenez tous les effets ou attaques, y compris les dégâts, infligés à Raichu.", de: "Wirf eine Münze. Bei Kopf verhindere während des nächsten gegnerischen Zuges alle Auswirkungen von Angriffen auf Raichu (einschließlich der Schadenspunkte)." }, damage: 20, }, { cost: [ "Lightning", "Lightning", "Lightning", "Colorless", ], name: { en: "Thunder", fr: "Fatal-Foudre", de: "Donner" }, effect: { en: "Flip a coin. If tails, Raichu does 30 damage to itself.", fr: "Lancez une pièce. Si c'est pile, Raichu s'inflige 30 dégâts.", de: "Wirf eine Münze. Bei Zahl fügt sich Raichu selbst 30 Schadenspunkte zu." }, damage: 60, }, ], weaknesses: [ { type: "Fighting", value: "×2" }, ], description: { fr: "Il doit garder sa queue en contact avec le sol pour éviter toute électrocution." } } export default card