import { Card } from '../../../interfaces' import Set from '../Base Set 2' const card: Card = { name: { en: "Electrode", }, illustrator: "Keiji Kinebuchi", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 101, ], hp: 80, types: [ "Lightning", ], evolveFrom: { en: "Voltorb", }, stage: "Stage1", abilities: [ { type: "Poke-POWER", name: { en: "Buzzap", }, effect: { en: "At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.", }, }, ], attacks: [ { cost: [ "Lightning", "Lightning", "Lightning", ], name: { en: "Electric Shock", }, effect: { en: "Flip a coin. If tails, Electrode does 10 damage to itself.", }, damage: 50, }, ], weaknesses: [ { type: "Fighting", value: "×2" }, ], } export default card