import { Card } from '../../../interfaces' import Set from '../Aquapolis' const card: Card = { name: { en: "Scyther", fr: "Insécateur", de: "Sichlor" }, illustrator: "Hisao Nakamura", rarity: "Uncommon", category: "Pokemon", set: Set, dexId: [ 123, ], hp: 60, types: [ "Grass", ], stage: "Basic", attacks: [ { cost: [ "Grass", ], name: { en: "Quick Turn", fr: "Vif retournement", de: "Schnelldrehung" }, effect: { en: "Flip 2 coins. This attack does 10 damage times the number of heads.", fr: "Lancez 2 pièces. Cette attaque inflige 10 dégâts multipliés par le nombre de faces.", de: "Wirf 2 Münzen. Dieser Angriff fügt 10 Schadenspunkte mal der Anzahl 'Kopf' zu." }, damage: "10x", }, { cost: [ "Colorless", "Colorless", "Colorless", ], name: { en: "Cross-Cut", fr: "Coupe transversale", de: "Überkreuzzerschneider" }, effect: { en: "If the Defending Pokémon is an Evolved Pokémon, this attack does 20 damage plus 20 more damage.", fr: "Si le Pokémon Défenseur est une Évolution, cette attaque inflige 20 dégâts plus 20 dégâts supplémentaires.", de: "Wenn das Verteidigende Pokempn ein entwickeltes Pokémon ist, fügt dieser Angriff 20 Schadenspunkte plus 20 weitere Schadenspunkte zu." }, damage: "20+", }, ], weaknesses: [ { type: "Fire", value: "×2" }, ], } export default card