import { Card } from '../../../interfaces' import Set from '../Arceus' const card: Card = { name: { en: "Bronzong", de: "Bronzong" }, illustrator: "Masakazu Fukuda", rarity: "Uncommon", category: "Pokemon", set: Set, dexId: [ 437, ], types: [ "Metal", ], evolveFrom: { en: "Bronzor", }, stage: "Stage1", attacks: [ { cost: [ "Metal", ], name: { en: "Wide Laser", de: "Streulaser" }, effect: { en: "This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", de: "Dieser Angriff fügt jedem Pokémon deines Gegners 10 Schadenspunkte zu. (Wende Schwäche und Resistenz bei Pokémon auf der Bank nicht an.)" }, }, { cost: [ "Colorless", "Colorless", "Colorless", ], name: { en: "Hyper Beam", de: "Hyperstrahl" }, effect: { en: "Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.", de: "Wirf 1 Münze. Bei \"Kopf\" lege 1 Energiekarte, die am Verteidigenden Pokémon angelegt ist, auf den Ablagestapel deines Gegners." }, damage: 50, }, ], weaknesses: [ { type: "Fire", value: "+20" }, ], resistances: [ { type: "Psychic", value: "-20" }, ], retreat: 3, } export default card