import { Card } from '../../../interfaces' import Set from '../BREAKthrough' const card: Card = { name: { en: "Bronzor", fr: "Archéomire", es: "Bronzor", it: "Bronzor", pt: "Bronzor", de: "Bronzel" }, illustrator: "Shigenori Negishi", rarity: "Common", category: "Pokemon", set: Set, dexId: [ 436, ], hp: 60, types: [ "Metal", ], stage: "Basic", attacks: [ { cost: [ "Colorless", "Colorless", ], name: { en: "Payback", fr: "Représailles", es: "Vendetta", it: "Rivincita", pt: "Revide", de: "Gegenstoß" }, effect: { en: "If your opponent has only 1 Prize card left, this attack does 60 more damage.", fr: "S'il ne reste qu'une seule carte Récompense à votre adversaire, cette attaque inflige 60 dégâts supplémentaires.", es: "Si a tu rival solo le queda 1 carta de Premio, este ataque hace 60 puntos de daño más.", it: "Se al tuo avversario è rimasta una sola carta Premio, questo attacco infligge 60 danni in più.", pt: "Se o seu oponente tiver apenas 1 card de Prêmio restante, este ataque causará 60 de danos adicionais.", de: "Wenn dein Gegner nur 1 Preiskarte übrig hat, fügt dieser Angriff 60 weitere Schadenspunkte zu." }, damage: "10+", }, ], weaknesses: [ { type: "Fire", value: "×2" }, ], resistances: [ { type: "Psychic", value: "-20" }, ], retreat: 2, } export default card