import { Card } from '../../../interfaces' import Set from '../Crystal Guardians' const card: Card = { name: { en: "Banette", fr: "Branette", de: "Banette" }, illustrator: "Kyoko Umemoto", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 354, ], hp: 70, types: [ "Psychic", ], evolveFrom: { en: "Shuppet", }, stage: "Stage1", abilities: [ { type: "Poke-BODY", name: { en: "Safeguard", fr: "Rune protectrice", de: "Bodyguard" }, effect: { en: "Prevent all effects of attacks, including damage, done to Banette by your opponent's Pokémon-ex.", fr: "Prévenez tous les effets d'une attaque, dégâts inclus, infligés à Branette par les Pokémon-ex de votre adversaire.", de: "Verhindere alle Effekte von Angiffen inklusive Schaden, die Banette von gegnerischen Pokémon-ex zugefügt werden." }, }, ], attacks: [ { cost: [ "Psychic", "Colorless", ], name: { en: "Night Murmurs", fr: "Murmures nocturnes", de: "Nachtgeflüster" }, effect: { en: "If the Defending Pokémon is a Basic Pokémon, that Pokémon is now Confused.", fr: "Si le Pokémon Défenseur est un Pokémon de base, il est maintenant Confus.", de: "Wenn das Verteidigende Pokémon ein Basis-Pokémon ist, ist es jetzt verwirrt." }, damage: 30, }, ], weaknesses: [ { type: "Darkness", value: "×2" }, ], resistances: [ { type: "Fighting", value: "-30" }, ], } export default card