import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base1-2", localId: 2, // Card informations name: { en: "Blastoise", }, hp: 100, type: [ Type.WATER, ], dexId: 9, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/2/low.png", }, high: { en: "https://assets.tcgdex.net/en/base/base1/2/high.png", }, }, evolveFrom: { en: "Wartortle", }, tags: [ Tag.STAGE2, ], illustrator: { id: 5, name: "Ken Sugimori" }, abilities: [{ id: 1035, type: AbilityType.POKEPOWER, name: { en: "Rain Dance", }, text: { en: "As often as you like during your turn (before your attack), you may attach 1 Water Energy Card to 1 of your Water Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.WATER, Type.WATER, Type.WATER ], name: { en: "Hydro Pump", }, text: { en: "Does 40 damage plus 10 more damage for each attached to Blastoise but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.", }, damage: 40 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card