import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo2-61", localId: 61, // Card informations name: { en: "Pineco", }, hp: 40, type: [ Type.GRASS, ], dexId: 204, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo2/61/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo2/61/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 18, name: "Tomokazu Komiya" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Burst", }, text: { en: "Flip a coin. If heads, Pineco does 40 damage to itself and 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, this attack does nothing (not even damage).", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Neo Discovery", code: "neo2" } } export default card