import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base1-15", localId: 15, // Card informations name: { en: "Venusaur", }, hp: 100, type: [ Type.GRASS, ], dexId: 3, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/15/low", }, high: { en: "https://assets.tcgdex.net/en/base/base1/15/high", }, }, evolveFrom: { en: "Ivysaur", }, tags: [ Tag.STAGE2, ], illustrator: "Mitsuhiro Arita", abilities: [{ id: 242, type: AbilityType.POKEPOWER, name: { en: "Energy Trans", }, text: { en: "As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.GRASS, Type.GRASS ], name: { en: "Solarbeam", }, damage: 60 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card