import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base1-19", localId: 19, // Card informations name: { en: "Dugtrio", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 51, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/19/low", }, high: { en: "https://assets.tcgdex.net/en/base/base1/19/high", }, }, evolveFrom: { en: "Diglett", }, tags: [ Tag.STAGE1, ], illustrator: "Keiji Kinebuchi", attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Slash", }, damage: 40 },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING, Type.FIGHTING ], name: { en: "Earthquake", }, text: { en: "Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 70 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card