import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base4-13", localId: 13, // Card informations name: { en: "Ninetales", }, hp: 80, type: [ Type.FIRE, ], dexId: 38, image: { low: { en: "https://assets.tcgdex.net/en/base/base4/13/low", }, high: { en: "https://assets.tcgdex.net/en/base/base4/13/high", }, }, evolveFrom: { en: "Vulpix", }, tags: [ Tag.STAGE1, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Lure", }, text: { en: "If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.", }, },{ cost: [ Type.FIRE, Type.FIRE, Type.FIRE, Type.FIRE ], name: { en: "Fire Blast", }, text: { en: "Discard 1 Energy card attached to Ninetales in order to use this attack.", }, damage: 80 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Base Set 2", code: "base4" } } export default card