import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "bw3-62", localId: 62, // Card informations name: { en: "Timburr", fr: "Charpenti", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 532, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw3/62/low", fr: "https://assets.tcgdex.net/fr/bw/bw3/62/low", }, high: { en: "https://assets.tcgdex.net/en/bw/bw3/62/high", fr: "https://assets.tcgdex.net/fr/bw/bw3/62/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Tomokazu Komiya", attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Pummel", fr: "Martelage", }, text: { en: "Flip a coin. If heads, this attack does 10 more damage.", fr: "Lancez une pièce. Si c'est face, cette attaque inflige 10 dégâts supplémentaires.", }, damage: 10 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], retreat: 2, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Noble Victories", code: "bw3" } } export default card