import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-58", localId: 58, // Card informations name: { en: "Seadra", }, hp: 70, type: [ Type.WATER, ], dexId: 117, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/58/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/58/high", }, }, evolveFrom: { en: "Horsea", }, tags: [ Tag.STAGE1, ], illustrator: "Mitsuhiro Arita", attacks: [{ cost: [ Type.WATER ], name: { en: "Wave Splash", }, damage: 20 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Water Bullet", }, text: { en: "Flip a number of coins equal to the number of Energy attached to Seadra. This attack does 30 damage plus 10 more damage for each heads.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card