import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-91", localId: 91, // Card informations name: { en: "Magnemite", }, hp: 50, type: [ Type.LIGHTNING, ], dexId: 81, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/91/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/91/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Hajime Kusajima", abilities: [{ id: 860, type: AbilityType.POKEBODY, name: { en: "Conductive Body", }, text: { en: "You pay Colorless less to retreat Magnemite for each Magnemite on your Bench.", } }], attacks: [{ cost: [ Type.LIGHTNING, Type.COLORLESS ], name: { en: "Magnetic Bomb", }, text: { en: "Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.", }, damage: 20 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card