import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex2-11", localId: 11, // Card informations name: { en: "Seviper", }, hp: 80, type: [ Type.GRASS, ], dexId: 336, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/11/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/11/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Hajime Kusajima", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Deadly Poison", }, text: { en: "You may discard a Grass Energy card attached to Seviper. If you do, the Defending Pokémon is now Poisoned.", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Extra Poison", }, text: { en: "If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Asleep and Poisoned.", }, damage: 20 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Sandstorm", code: "ex2" } } export default card