import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex2-48", localId: 48, // Card informations name: { en: "Nuzleaf", }, hp: 80, type: [ Type.GRASS, ], dexId: 274, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/48/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/48/high", }, }, evolveFrom: { en: "Seedot", }, tags: [ Tag.STAGE1, ], illustrator: "Atsuko Nishida", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Steady Punch", }, text: { en: "Flip a coin. If heads, this attack does 20 damage plus 10 more damage.", }, damage: 20 },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Razor Leaf", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Sandstorm", code: "ex2" } } export default card