import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex6-15", localId: 15, // Card informations name: { en: "Snorlax", }, hp: 90, type: [ Type.COLORLESS, ], dexId: 143, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex6/15/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex6/15/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kagemaru Himeno", abilities: [{ id: 135, type: AbilityType.POKEBODY, name: { en: "Rest Up", }, text: { en: "If Snorlax remains Asleep between turns, remove 2 damage counters from Snorlax (remove 1 if there is only 1).", } }], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Collapse", }, text: { en: "Snorlax is now asleep.", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Toss and Turn", }, text: { en: "If Snorlax is Asleep, this attack does 30 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep.)", }, damage: 30 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "FireRed & LeafGreen", code: "ex6" } } export default card