import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex9-100", localId: 100, // Card informations name: { en: "Registeel ex", }, hp: 90, type: [ Type.METAL, ], dexId: 379, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex9/100/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex9/100/high", }, }, evolveFrom: {}, tags: [ Tag.EX, ], illustrator: "Hikaru Koike", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Block Signal", }, text: { en: "If Regice ex is in play, flip a coin. If heads, the Defending Pokémon is now Confused.", }, damage: 10 },{ cost: [ Type.METAL, Type.METAL, Type.COLORLESS ], name: { en: "Wide Laser", }, text: { en: "Does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Emerald", code: "ex9" } } export default card