import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ex9-24", localId: 24, // Card informations name: { en: "Claydol", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 344, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex9/24/low", }, high: { en: "https://assets.tcgdex.net/en/ex/ex9/24/high", }, }, evolveFrom: { en: "Baltoy", }, tags: [ Tag.STAGE1, ], illustrator: "Yuka Morii", abilities: [{ id: 145, type: AbilityType.POKEBODY, name: { en: "Levitate", }, text: { en: "As long as Claydol has any Energy attached to it, the Retreat Cost for Claydol is 0.", } }], attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Rock Smash", }, text: { en: "Flip a coin. If heads, this attack does 30 damage plus 10 more damage.", }, damage: 30 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Emerald", code: "ex9" } } export default card