import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "neo1-73", localId: 73, // Card informations name: { en: "Slowpoke", }, hp: 50, type: [ Type.PSYCHIC, ], dexId: 79, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/73/low", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/73/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Tomokazu Komiya", attacks: [{ cost: [ Type.PSYCHIC ], name: { en: "Psyshock", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 10 },{ cost: [ Type.WATER ], name: { en: "Water Gun", }, text: { en: "Does 10 damage plus 10 more damage for each Energy attached to Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.", }, damage: 10 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card