import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "neo3-42", localId: 42, // Card informations name: { en: "Chinchou", }, hp: 50, type: [ Type.LIGHTNING, ], dexId: 170, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo3/42/low", }, high: { en: "https://assets.tcgdex.net/en/neo/neo3/42/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Atsuko Nishida", attacks: [{ cost: [ Type.LIGHTNING ], name: { en: "Positive Ion", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage.", }, damage: 10 },{ cost: [ Type.WATER ], name: { en: "Negative Ion", }, text: { en: "If the Defending Pokémon attacks Chinchou during your opponent's next turn, any damage done to Chinchou is reduced by 10 (before applying Weakness and Resistance). (Benching either Pokémon ends this effect.)", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Neo Revelation", code: "neo3" } } export default card