import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm2-27", localId: 27, // Card informations name: { en: "Carvanha", fr: "Carvanha", }, hp: 50, type: [ Type.WATER, ], dexId: 318, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/27/low", fr: "https://assets.tcgdex.net/fr/sm/sm2/27/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/27/high", fr: "https://assets.tcgdex.net/fr/sm/sm2/27/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Hideki Ishikawa", attacks: [{ cost: [ Type.WATER ], name: { en: "Bite", fr: "Morsure", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card