import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm2-40", localId: 40, // Card informations name: { en: "Alolan Geodude", fr: "Racaillou d’Alola", }, hp: 70, type: [ Type.LIGHTNING, ], dexId: 74, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/40/low", fr: "https://assets.tcgdex.net/fr/sm/sm2/40/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/40/high", fr: "https://assets.tcgdex.net/fr/sm/sm2/40/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Hitoshi Ariga", attacks: [{ name: { en: "Rock Polish", fr: "Poliroche", }, text: { en: "During your next turn, this Pokémon has no Retreat Cost.", fr: "Pendant votre prochain tour, ce Pokémon n’a pas de Coût de Retraite.", }, },{ cost: [ Type.LIGHTNING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rollout", fr: "Roulade", }, damage: 40 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.METAL, value: "-20" }], retreat: 2, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card