import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' import set from '../../../sets/swsh/swsh2' const card: Card = { // Card Global Informations id: "swsh2-25", localId: 25, name: { en: "Ninetales", }, tags: [ ], illustrator: "AKIRA EGAWA", rarity: Rarity.RARE, category: Category.POKEMON, set, // Card Pokémon Informations evolveFrom: { en: "Vulpix", }, attacks: [ { cost: [ Type.FIRE, ], name: { en: "Hex", }, text: { en: "If your opponent’s Active Pokémon is affected by a Special Condition, this attack does 90 more damage.", }, damage: "30+", }, { cost: [ Type.FIRE, Type.COLORLESS, Type.COLORLESS, ], name: { en: "Flickering Flames", }, text: { en: "Your opponent’s Active Pokémon is now Asleep.", }, damage: 90, }, ], weaknesses: [ { type: Type.WATER, value: "×2", }, ], retreat: 1, // Card Trainer/Energy informations } export default card