import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' import set from '../../../sets/swsh/swsh3' const card: Card = { // Card Global Informations id: "swsh3-111", localId: 111, name: { en: "Hoopa", }, illustrator: "so-taro", rarity: Rarity.RARE, category: Category.POKEMON, set, // Card Pokémon Informations hp: 120, type: [ Type.DARKNESS, ], attacks: [ { cost: [ Type.DARKNESS, ], name: { en: "Assault Gate", }, text: { en: "If this Pokémon didn’t move from the Bench to the Active Spot this turn, this attack does nothing. This attack’s damage isn’t affected by Weakness.", }, damage: 90, }, ], weaknesses: [ { type: Type.GRASS, value: "×2", }, ], retreat: 2, // Card Trainer/Energy informations } export default card