import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "xy11-49", localId: 49, // Card informations name: { en: "Lampent", fr: "Mélancolux", }, hp: 80, type: [ Type.PSYCHIC, ], dexId: 608, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy11/49/low", fr: "https://assets.tcgdex.net/fr/xy/xy11/49/low", }, high: { en: "https://assets.tcgdex.net/en/xy/xy11/49/high", fr: "https://assets.tcgdex.net/fr/xy/xy11/49/high", }, }, evolveFrom: { en: "Litwick", fr: "Funécire", }, tags: [ Tag.STAGE1, ], illustrator: "miki kudo", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Mirror Mirror", fr: "Miroir", }, text: { en: "Each player either draws or discards cards until that player has 4 cards in his or her hand. (Your opponent does this first.)", fr: "Chaque joueur pioche ou défausse des cartes jusqu’à avoir 4 cartes dans sa main. (Votre adversaire le fait en premier.)", }, },{ cost: [ Type.PSYCHIC, Type.COLORLESS ], name: { en: "Flickering Flames", fr: "Flammes Vacillantes", }, text: { en: "Your opponent's Active Pokémon is now Asleep.", fr: "Le Pokémon Actif de votre adversaire est maintenant Endormi.", }, damage: 20 }], weaknesses: [{ type: Type.DARKNESS, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-20" }], retreat: 1, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Steam Siege", code: "xy11" } } export default card