import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' import set from '../../../sets/pl/pl4' const card: Card = { // Card Global Informations id: "pl4-33", localId: 33, name: { en: "Bronzong", }, tags: [ Tag.STAGE1, ], illustrator: "Masakazu Fukuda", rarity: Rarity.UNCOMMON, category: Category.POKEMON, set, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl4/33/low", }, high: { en: "https://assets.tcgdex.net/en/pl/pl4/33/high", }, }, // Card Pokémon Informations evolveFrom: { en: "Bronzor", }, dexId: 437, type: [ Type.METAL, ], attacks: [ { cost: [ Type.METAL, ], name: { en: "Wide Laser", }, text: { en: "This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, }, { cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, ], name: { en: "Hyper Beam", }, text: { en: "Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.", }, damage: 50, }, ], weaknesses: [ { type: Type.FIRE, value: "+20", }, ], resistances: [ { type: Type.PSYCHIC, value: "-20", }, ], retreat: 3, // Card Trainer/Energy informations } export default card