import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss1-1", localId: 1, // Card informations name: { en: "Arcanine", fr: "Arcanin", }, hp: 110, type: [ Type.FIRE, ], dexId: 59, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/1/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/1/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/1/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/1/high.png", }, }, evolveFrom: { en: "Growlithe", fr: "Caninos", }, tags: [ Tag.STAGE1, ], illustrator: { id: 15, name: "Naoki Saito" }, attacks: [{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Sharp Fang", fr: "Croc aiguisé", }, damage: 50 },{ cost: [ Type.FIRE, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Fire Mane", fr: "Crinière de feu", }, damage: 90 }], weaknesses: [{ type: Type.WATER, value: "×2" }], retreat: 2, rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card