import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss1-65", localId: 65, // Card informations name: { en: "Growlithe", fr: "Caninos", }, hp: 70, type: [ Type.FIRE, ], dexId: 58, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/65/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/65/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/65/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/65/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 15, name: "Naoki Saito" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Bite", fr: "Morsure", }, damage: 10 },{ cost: [ Type.FIRE, Type.COLORLESS, Type.COLORLESS ], name: { en: "Combustion", fr: "Fournaise", }, damage: 40 }], weaknesses: [{ type: Type.WATER, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card