import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss1-77", localId: 77, // Card informations name: { en: "Phanpy", fr: "Phanpy", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 231, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/77/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/77/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/77/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/77/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Flail", fr: "Fléau", }, text: { en: "Does 10 damage times the number of damage counters on Phanpy.", fr: "Inflige 10 dégâts multipliés par le nombre de marqueurs de dégâts sur Phanpy.", }, damage: 10 }], weaknesses: [{ type: Type.WATER, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-20" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card