import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss1-78", localId: 78, // Card informations name: { en: "Pikachu", fr: "Pikachu", }, hp: 60, type: [ Type.LIGHTNING, ], dexId: 25, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/78/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/78/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/78/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/78/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 28, name: "match" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Tail Slap", fr: "Coud’keu", }, damage: 10 },{ cost: [ Type.LIGHTNING, Type.COLORLESS ], name: { en: "Quick Attack", fr: "Vive-attaque", }, text: { en: "Flip a coin. If heads, this attack does 20 damage plus 10 more damage.", fr: "Lancez une pièce. Si c’est face, cette attaque inflige 20 dégâts plus 10 dégâts supplémentaires.", }, damage: 20 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.METAL, value: "-20" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card