import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss1-79", localId: 79, // Card informations name: { en: "Sandshrew", fr: "Sabelette", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 27, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/79/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/79/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/79/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/79/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 22, name: "Yukiko Baba" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Defense Curl", fr: "Boul’armure", }, text: { en: "Flip a coin. If heads, prevent all damage done to Sandshrew by attacks during your opponent's next turn.", fr: "Lancez une pièce. Si c’est face, évitez tous les dégâts infligés à Sabelette par des attaques pendant le prochain tour de votre adversaire.", }, },{ cost: [ Type.FIGHTING ], name: { en: "Rollout", fr: "Roulade", }, damage: 10 }], weaknesses: [{ type: Type.WATER, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-20" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card