import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss1-80", localId: 80, // Card informations name: { en: "Sentret", fr: "Fouinette", }, hp: 50, type: [ Type.COLORLESS, ], dexId: 161, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/80/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/80/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/80/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/80/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 46, name: "MAHOU" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Scout", fr: "Espion", }, text: { en: "Look at your opponent's hand.", fr: "Regardez la main de votre adversaire.", }, },{ cost: [ Type.COLORLESS ], name: { en: "Scratch", fr: "Griffe", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card