import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss1-83", localId: 83, // Card informations name: { en: "Spinarak", fr: "Mimigal", }, hp: 50, type: [ Type.GRASS, ], dexId: 167, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/83/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/83/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/83/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/83/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Hang Down", fr: "Suspension", }, damage: 10 },{ cost: [ Type.GRASS ], name: { en: "Spider Web", fr: "Toile", }, text: { en: "The Defending Pokémon can't retreat during your opponent's next turn.", fr: "Le Pokémon Défenseur ne peut pas battre en retraite durant le prochain tour de votre adversaire.", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card