import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss2-35", localId: 35, // Card informations name: { en: "Numel", fr: "Chamallot", }, hp: 60, type: [ Type.FIRE, ], dexId: 322, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss2/35/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss2/35/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss2/35/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss2/35/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 30, name: "Hajime Kusajima" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Flare Bonus", fr: "Bonus d'intimidation", }, text: { en: "Discard a Fire Energy card from your hand. Then, draw 3 cards.", fr: "Défaussez une carte Énergie Fire de votre main. Ensuite, piochez 3 cartes.", }, },{ cost: [ Type.FIRE, Type.FIRE, Type.COLORLESS ], name: { en: "Combustion", fr: "Fournaise", }, damage: 40 }], weaknesses: [{ type: Type.WATER, value: "×2" }], retreat: 1, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "HS—Unleashed", code: "hgss2" } } export default card