import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss2-48", localId: 48, // Card informations name: { en: "Chinchou", fr: "Loupio", }, hp: 60, type: [ Type.LIGHTNING, ], dexId: 170, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss2/48/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss2/48/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss2/48/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss2/48/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 24, name: "sui" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Ram", fr: "Collision", }, damage: 10 },{ cost: [ Type.LIGHTNING, Type.COLORLESS ], name: { en: "Lightning Ball", fr: "Boule éclair", }, damage: 20 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HS—Unleashed", code: "hgss2" } } export default card