import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss2-68", localId: 68, // Card informations name: { en: "Vulpix", fr: "Goupix", }, hp: 60, type: [ Type.FIRE, ], dexId: 37, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss2/68/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss2/68/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss2/68/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss2/68/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 30, name: "Hajime Kusajima" }, attacks: [{ cost: [ Type.FIRE ], name: { en: "Fireworks", fr: "Feux d'artifice", }, text: { en: "Flip a coin. If tails, discard a Fire Energy attached to Vulpix.", fr: "Lancez une pièce. Si c'est pile, défaussez une carte Énergie Fire attachée à Goupix.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HS—Unleashed", code: "hgss2" } } export default card