import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss3-62", localId: 62, // Card informations name: { en: "Pineco", fr: "Pomdepik", }, hp: 60, type: [ Type.GRASS, ], dexId: 204, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss3/62/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss3/62/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss3/62/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss3/62/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Rollout", fr: "Roulade", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HS—Undaunted", code: "hgss3" } } export default card