import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo1-11", localId: 11, // Card informations name: { en: "Meganium", }, hp: 100, type: [ Type.GRASS, ], dexId: 154, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/11/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/11/high.png", }, }, evolveFrom: { en: "Bayleef", }, tags: [ Tag.STAGE2, ], illustrator: { id: 5, name: "Ken Sugimori" }, abilities: [{ id: 191, type: AbilityType.POKEPOWER, name: { en: "Wild Growth", }, text: { en: "As long as Meganium is in play, each Grass Energy card attached to your Grass Pokémon instead provides GrassGrass. This power stops working while Meganium is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.GRASS, Type.GRASS ], name: { en: "Soothing Scent", }, text: { en: "The Defending Pokémon is now Asleep.", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card