import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo1-2", localId: 2, // Card informations name: { en: "Azumarill", }, hp: 70, type: [ Type.WATER, ], dexId: 184, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/2/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/2/high.png", }, }, evolveFrom: { en: "Marill", }, tags: [ Tag.STAGE1, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Tackle", }, damage: 20 },{ cost: [ Type.WATER, Type.WATER, Type.WATER ], name: { en: "Bubble Shower", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card