import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo1-3", localId: 3, // Card informations name: { en: "Bellossom", }, hp: 70, type: [ Type.GRASS, ], dexId: 182, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/3/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/3/high.png", }, }, evolveFrom: { en: "Gloom", }, tags: [ Tag.STAGE2, ], illustrator: { id: 32, name: "Atsuko Nishida" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Sweet Nectar", }, text: { en: "Flip a coin. If heads, remove all damage counters from 1 of your Pokémon.", }, },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Flower Dance", }, text: { en: "Does 30 damage times the number of cards with Bellossom in their names that you have in play (including this one).", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card