import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo1-43", localId: 43, // Card informations name: { en: "Phanpy", }, hp: 40, type: [ Type.FIGHTING, ], dexId: 231, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/43/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/43/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Tackle", }, damage: 10 },{ cost: [ Type.FIGHTING ], name: { en: "Endure", }, text: { en: "Flip a coin. If heads, then if, during your opponent's next turn, Phanpy would be Knocked Out by an attack, Phanpy isn't Knocked Out and its remaining HP become 10 instead.", }, }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card