import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo1-5", localId: 5, // Card informations name: { en: "Feraligatr", }, hp: 120, type: [ Type.WATER, ], dexId: 160, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/5/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/5/high.png", }, }, evolveFrom: { en: "Croconaw", }, tags: [ Tag.STAGE2, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.WATER, Type.WATER, Type.WATER ], name: { en: "Riptide", }, text: { en: "Does 10 damage plus 10 damage times the number of Energy cards in your discard pile. Then, shuffle all Energy cards from your discard pile into your deck.", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card