import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-110", localId: 110, // Card informations name: { en: "Shining Noctowl", }, hp: 60, type: [ Type.COLORLESS, ], dexId: 164, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/110/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/110/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.PSYCHIC, Type.LIGHTNING, Type.COLORLESS ], name: { en: "Flashing Eyes", }, text: { en: "Flip 3 coins. If exactly 1 is heads, the Defending Pokémon is now Asleep. If exactly 2 are heads, the Defending Pokémon is now Confused. If all 3 are heads, the Defending Pokémon is now Paralyzed.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card