import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-40", localId: 40, // Card informations name: { en: "Dark Wigglytuff", }, hp: 60, type: [ Type.COLORLESS, ], dexId: 40, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/40/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/40/high.png", }, }, evolveFrom: { en: "Jigglypuff", }, tags: [ Tag.STAGE1, ], illustrator: { id: 37, name: "Miki Tanaka" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Dark Song", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Slap Awake", }, text: { en: "If the Defending Pokémon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokémon is no longer Asleep or Confused.", }, damage: 20 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-30" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card