import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm5-20", localId: 20, // Card informations name: { en: "Chimchar", fr: "Ouisticram", }, hp: 40, type: [ Type.FIRE, ], dexId: 390, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm5/20/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm5/20/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm5/20/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm5/20/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.FIRE ], name: { en: "Flare", fr: "Flamboiement", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Ultra Prism", code: "sm5" } } export default card